![]() We recommend placing them near your miners to easily connect conveyor belts and start automating your workflow. In order to turn raw materials into ingots and eventually crafted items, you’re also going to need smelters. With that said, you should upgrade to the Miner MK.1 as soon as you can. Portable miners can be carried to resource nodes and help speed up production in the early game. Speaking of miners, you should set out to build portable miners and smelters as soon as you unlock the blueprint for each. Build Smelters And Portable Miners As Soon As Possible Keep in mind that every node requires you to harvest the surface chunks of material before building a miner on top of them. Therefore, you should prioritize using pure nodes in order to keep things as efficient as possible. Impure nodes produce the lowest output of materials, precisely half that of a normal node, whereas normal nodes produce half the amount of pure nodes. It’s important to draw a distinction between the three. Satisfactory assigns either an “impure,” “normal,” or “pure” rating to every resource node. Stick To Harvesting Resource Nodes With ‘Pure’ Ratings ![]() While you may be tempted to redo your base upon reaching certain milestones, we recommend keeping the original and instead building a secondary base using all your knowledge gained. Additionally, you should try to avoid building too close to trees or bushes since they can occasionally clip through conveyor belts, make it challenging to place equipment, and obscure your vision.Ī third option that becomes much easier to do later on is building a vertical base high in the sky using foundation tiles. Look for mostly flat ground, which will make the process of putting down equipment much easier. Although that’s not a bad idea by any means, you should also consider the surrounding area. You may be tempted to build your base near the first resource you find. When building your first base, there are some things to keep in mind. They can be found growing naturally in each biome and appear in the form of small bushes or trees. In the likely event you’ve taken damage from any number of hazards, remember you can heal yourself using Beryl Nuts and Paleberries. Hogs, spitters, and the aforementioned flying crabs pose the biggest threats early on, so keep an eye out for them as you explore. ![]() While you can usually tell if a creature is hostile or not by just looking at it, at some point you’re going to have a run-in with flying crabs, so why not get it over with now.Įvery animal has specific behaviors and attack patterns you’ll have to learn to kill them before they kill you. There are various faunas roaming about each biome and some are more threatening than others. It works best with buildings you find yourself making over and over again, letting you create them without having to pull up the Build menu. In addition to hotkeys, you can use the hotbar to assign certain building recipes to different numbers on your keyboard. Space (while crafting) – Hold down to craft continuously.C (while in a vehicle) – Open Vehicle menu.C – Take out Resource Scanner (Hold down C to select resource type).By default, the hotkey actions are as follows: ![]() Satisfactory features’ hotkeys’ that allow you to quickly switch between different tools and build equipment.
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